Finally submitted to Steam January 10, 2012
Since we released Season 2, Tom has been working nights fully rewriting the game. Like from scratch. That was done to enable full screen and combine Season 1/2 into a single build.
Tonight, we’ve succeeded.
No Time To Explain now runs full screen, with a single file, and with the level editor open to all.
The only downside is that we had to limit this to Windows users for now. For MAC we will try to make a native Mac AppStore build, and use that as a base for Linux. We found that focusing on individual platforms brings greater results than trying to get everything done at once.
That said, the results for Windows are spectacular. We even added a Video Settings feature because on my laptop it ran sometimes slow with gorgeous vector graphics.
Tonight we’ve submitted to Steam and will do everything in our power to get onto it. Tomorrow we will test out the build further and if we don’t find crucial bugs, we’ll send everyone the current build (all site buyers, gamersgate, d2d, kickstarter supporters).
Fingers crossed for Steam!